Version: 2.2.1 +
Object Type: Folder Object
A Node is a directory in which objects can be grouped together. Using Nodes a comprehensible structure can be built which offers a clear and functional overview of all other objects. The sequence of objects can be changed in the Design Window.
DebugLogMode (from version 4.1)
Indicates the level of detail of debug information that is logged when running a Futurama application (website, webservice, console application) to the trace, a logfile, a database etc. The possible values are:
- None: no debug information is logged
- Simple: only basic information is given
- Extended: in addition to the information in the Simple mode the values of all the properties of the object are shown
Possible values are True or False. If the value is False, then the object can only be used within the document where it is created. If the value is True, then also from other Futurama documents can be referred to this object. This means that changes in the object also affect the document in which is referred to this object. If the value is True and you attempt to move or delete the object, a warning will be given. To limit these warnings to a minimum it is recommended to set IsPublic to True only when necessary.
The name of the object as it is shown in the source of the website. By default the XmlName is equal to the name given in the property (Name) with spaces replaced by underscores, but you are free to change it.
The name of the object.
Here a comment can be entered. For example a short description of the object.
The unique identification number of the object. This number is automatically generated by Futurama on the moment of creation. This number can be used when searching for a certain object in the Find Window.